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Cedar Mill Little League

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Practice Plan

Plan A: Full Field Collaborative

MAX REPS MODE

120-Minute Master Timeline

0:00 - 0:15
Dynamic Warm-up & Long Toss
Execution of Section 1.3: Carioca, high knees, and butt kicks. Arm circles and structured trunk twists. Throwing program focused on hitting partner's chest with increasing distance.
0:15 - 0:55
The Split Squad Circuit (20m Rotations)
Group A: Pitchers/Catchers execute Drills 5.1/5.2 (Balance/Towel) while Infielders execute Drill 3.6 (Everyday Fungo). Group B: Outfielders execute Star Drill while Hitters rotate through Net Stations (Tee/Soft Toss). Groups swap at 20m.
0:55 - 1:10
Team Defense Segment
All players together. Focus on The String (Drill 7.2) or The Pickle (Drill 3.4). Establish "One Voice" leadership during team plays.
1:10 - 1:45
Live Developmental Scrimmage
Coach-pitched to ensure constant action. Every batter starts with a 1-1 count to speed up the pace. Focus on technical "do-overs" to correct fundamental errors.
Coach's Note: Efficiency is King. Use a whistle for transitions. Do not gathering in huddles between rotations; players must jog directly to the next spot to maintain high heart rate and focus.

Plan B: Outfield Grass Only

INFIELD PROTECT

90-Minute Grass Timeline

0:00-0:15
Warm-up & Structured Long Toss
0:15-1:00
Range & Communication Stations
Station 1: Star Drill (Over-shoulder tracking). Station 2: Gap Comm (Loop Method). Station 3: Crossover Step & Sliding (on grass).
1:00-1:30
Relay Alignment & Hitting
The String drill focused on deep gap relays. Net work using weighted balls to keep players active in the grass.
Wet Ball Tip: Separate buckets into "Fielding" (can get wet) and "Hitting" (must stay dry). Switch every 15 minutes to save your seams and maintain accurate throwing weight.

Plan C: Indoor/Gym Circuit

MECHANICAL FOCUS

60-Minute Gym Timeline

0:00-0:10
Gym-Safe Dynamic Warm-up
Focus on agility: Ladder drills, defensive shuffle, and core activation.
0:10-0:50
High-Rep Rotation (10m each)
S1: Net Hitting. S2: Momentum Fielding (Tennis Balls). S3: Balance/Towel. S4: 4-Corner Flip (Soft).
0:50-1:00
Chalk Talk / Mental Game
Section 10 Review: The 10-Second Rule and Competitive Cauldron scenarios.
Coach's Note: Gyms are echo chambers. Use short, sharp whistle blasts. This is the best time for individual mechanical tweaks because external field distractions are zero.

Short Fungo (Rapid Reps)

HAND-EYE ISOLATION
ObjectiveIsolation of hands.
Goal12 reps per minute.

Technical Execution

  • Setup: Coach kneels 15-20ft from player line. Place empty bucket next to fielder.
  • The Catch: Field ball with two hands out front. Watch ball all the way into the webbing.
  • The Drop: Immediately drop ball in bucket. **No return throw.** Focus purely on the act of the catch.
  • Rhythm: Coach feeds as soon as ball enters bucket. This drill isolates the eyes and hands.
Coach's Note: The "Quiet Head". Without a return throw, players often get lazy with their eyes. Demand they see every ball hit the leather before looking up.

The Everyday Infield Fungo

FocusReading Bat
GoalInfield Rhythm

The Round of 5 (Standard Sequence)

  • 1. Routine Out: Hit to 3B, SS, 2B. All field and throw to 1B for one out.
  • 2. Double Play: Hit to 3B, SS, 2B. All work feeds to the bag to "Turn Two".
  • 3. Slow Roller: High bouncers or slow rollers; fielder must charge and fire on the run.
  • 4. 1B Action: Ball hit to 1B; they fire to 2B or 3B for lead out.
  • 5. Catcher Bunt: Roll bunt to catcher; fire to 1B.
Coach's Note: The "Bat Whisperer". Don't just place balls. Hit with varying speed and side-spin to force players to judge real distance off the wood bat.

Momentum Fielding Drill

Technical Execution

  • Approach: Fielder charges through the "gate" toward ball. Cut the distance.
  • Contact: Field with Alligator hands *out front* (not under body).
  • Momentum: Step through the catch toward 1B. Never stand flat-footed.
  • Finish: The feet provide the power for the throw, not just the arm.
Coach's Note: Eliminate the "Statue Pose". Force the walk-through before the release. For AA, use tennis balls to remove the fear of impact.

Outfield Star Drill

FocusDrop-Step Only
No GoNo Backpedaling

Technical Execution

  • Setup: 5 markers on field. Coach at start point.
  • Route: Sprints to star points. **Cue: Turn and Run.**
  • Track: Run to spot first; find ball late. Do not run with glove up.
  • Final Leg: Charge a shallow "do-or-die" pop-up on Leg 5.
Coach Note: Anti-Speed Caution: Backpedaling leads to trips. Force the drop-step. Yell "Spot!" if they lose the ball mid-sprint.

Gap Communication Drill

Technical Execution

  • Start: Shoulder-to-shoulder inside markers facing coach.
  • The Loop: Turn and run **around the outside** of markers toward gap.
  • Locate: Find ball in air mid-sprint *after* the turn.
  • Call: CF calls "BALL! BALL! BALL!" loud and early. P2 peels to backup.
Coach's Note: Yielding is a Skill. P2 must yell "TAKE IT!" to confirm they have yielded the lane. Communication confirms safety.

Catcher Blocking Progression

Technical Execution

  • The Ramp: Drop to knees; lean torso forward so ball bounces DOWN.
  • Chin to Chest: Tuck chin into protector to watch ball hit the gear.
  • 5-Hole: Drive glove palm-out into dirt between knees. No gap.
  • Phase 1: On knees, hands behind back. Toss tennis balls at chest.
  • Phase 2: Add glove. Close the 5-hole gap.
The "Groceries" Cue: Hold hands forward like heavy bags. Keeps them forward and ready to drop, preventing armpit tucking.

Pop-Time Footwork

Goal2.5s Release
TrajectoryFlat/One-Hop

Technical Execution

  • Replacement: Bring Right foot to where Left was. **Cue: The Pop.**
  • Linear Path: Throw line-drive at pitcher's ears. Avoid rainbows.
  • The Long Hop: Aim for bounce 10-15ft in front of 2B bag.
  • Stay Low: Maintain crouch throughout throw. Do not stand up fully.
Coach's Note: Air is slow. "Don't aim for the bag, aim for the pitcher's ears." Ground drag helps the scoop.

The Towel Drill

FocusExtension
Intensity100% Shadow Effort

Technical Execution

  • Grip: Hold small hand towel between fingers. Stride aggressively.
  • Reach: Reach OUT to hit partner's glove at waist height.
  • Snap: Listen for the audible "pop." No snap means short-arming.
  • Whip: Loose arms snap; stiff arms flop. Focus on late arm speed.
The "Physical Lie Detector": You cannot hit the glove if you short-arm the throw. Fixes the "pushing the ball" flaw.

Balance Point Drill

Technical Execution

  • Lift: Knee to 90 degrees. Stay tall. Do not drift forward early.
  • Hold: Count 1-2-3. No wobbling allowed. Head still.
  • Drive: Separate hands and shadow throw on "GO."
Coach Note: Consistency foundation. If the head moves during lift, strikes are lost. Build core control.

The Crossover Step (Stealing)

FocusMomentum
CueRubber Band

Technical Execution

  • Lead: Two aggressive shuffles as pitcher delivers.
  • Plant: Plant Left foot hard into dirt as ball crosses plate.
  • The Drive: Drive **Right Knee** ACROSS body toward target.
  • Lean: Stay low; lean into run immediately. Do not stand up.
The "Rubber Band": Stand up and you lose wind-up tension. Crossover is explosive release.

4-Corner Infield Flip

Technical Execution

  • Action: Underhand arc flip. Presentation out front.
  • Follow: Immediately sprint to corner you threw to (Replace).
  • Glove: Keep behind back to clear throwing lane.
Coach's Note: Rhythm and Soft Hands. The feet provide accuracy, not just the wrist. Walk through it.

The Pickle (Continuous Rundown)

Technical Execution

  • Attack: Run hard at runner. Shrink gap to 10-12ft.
  • Follow: Replace partner at bag after release. Out in 2 or less.
  • Lanes: Fielder with ball stays in throwing lane; never throw over runner.
Coach Note: The "Follow Your Throw" rule is the key to a successful rundown.

The String Drill (Relays)

Technical Execution

  • Alignment: Create a perfectly straight line from ball-to-base.
  • Pivot: Receive on glove side, turn toward target.
  • Correction: Deepest infielder yelling "L-R" to align relay.
Coach's Note: Zig-Zags kill speed. Alignment is the deepest infielder's job. Use string in Round 1.

PFP Cycle

The 4-Play Cycle

  • Trails: Catcher sprints 15ft down 1B line to backup throw on play 1 & 2.
  • Comebacker: Fire to 1B inside. Catcher trails 15ft.
  • Bunts: P fields on move; catcher calls priority.
  • Cover 1B: P sprints to bag on hits to deep right side.
Coach's Note: Trail rule non-negotiable. Prevents extra bases on overthrows.
🗑️ Clear

Contact

Cedar Mill Little League

4804 NW Bethany Blvd, Suite I2 #360
Portland, Oregon 97229

Email: [email protected]

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